Innate and other news
First off. I’m moved!
… second off, here comes an argument re: Innate in M&M
A quick primer (that is, list of things to keep in mind)
1) Attacks are usually consisted of mixes of powers+feats, although linked powers are rarer, due to cost.
2) M&M is an effect based system
The text of the feat:
A power with this feat is an integral part of your nature. Trait effects, such
as Boost, Drain, or Nullify, cannot alter it. Gamemasters should exercise
caution in allowing the application of this feat; the power must be a truly
Innate trait, such as an elephant’s size or a ghost’s incorporeal nature. If
the power is not something normal to the character’s species or type, it
probably isn’t Innate. Unlike other power feats, the use of Innate is not
optional: a power is either Innate or it is not.
The first thing to note about this feat is that it contains warning that GM’s should be wary of it. (Mostly because it makes the power it is attached to impossible to counter or limit. E…ven though that might be the IDEA.)
It then says it should be “part of your nature” and goes on to “..such as an elephant’s size or a ghost’s incorporeal nature”.
So this feat (ignores?) the effect based part of the game, and basically goes “Yeah, this time consider the source.”
… it’s nonsensical, as I’d rather expect eff…
… sigh.

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